/*
Sorry about this empty file
You must have found this project really early
This was just an SVN test
*/


#include "engine/airbash.h"

using namespace AIRB;

void gameloop()
{
	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

	glColor3f(1,0,0);
	glBegin(GL_LINE_STRIP);
	glVertex2d(0,0);
	for(int i=1;i<100;i++)
	{
		if(i%2==0)glVertex2d(10*i,10*(i-1));	
		else glVertex2d(10*(i-1),10*i);
	}
	glEnd();

	glutSwapBuffers();
}

int main(int argc, char *argv[])
{
	Video::CreateInstance()->Setup(argc,argv,gameloop,"AirBash Test");

	return 0;
}